diff --git a/stepmania/src/ScreenPrompt.cpp b/stepmania/src/ScreenPrompt.cpp index 16efae8652..bc4aab655b 100644 --- a/stepmania/src/ScreenPrompt.cpp +++ b/stepmania/src/ScreenPrompt.cpp @@ -65,16 +65,6 @@ void ScreenPrompt::Init() m_sndChange.Load( THEME->GetPathS(m_sName,"change"), true ); } -void ScreenPrompt::Load( - CString sText, - PromptType type, - PromptAnswer defaultAnswer, - void (*OnYes)(void*), - void (*OnNo)(void*), - void* pCallbackData ) -{ -} - void ScreenPrompt::BeginScreen() { ScreenWithMenuElements::BeginScreen(); diff --git a/stepmania/src/ScreenPrompt.h b/stepmania/src/ScreenPrompt.h index 51544e4d06..c53994ffb3 100644 --- a/stepmania/src/ScreenPrompt.h +++ b/stepmania/src/ScreenPrompt.h @@ -29,14 +29,6 @@ public: ScreenPrompt( const CString &sScreenName ); virtual void Init(); virtual void BeginScreen(); - void Load( - CString sText, - PromptType type = PROMPT_OK, - PromptAnswer defaultAnswer = ANSWER_NO, - void(*OnYes)(void*) = NULL, - void(*OnNo)(void*) = NULL, - void* pCallbackData = NULL - ); virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ); static PromptAnswer s_LastAnswer;