remove GoToNextScreen/GoToNextScreen; call base
This commit is contained in:
@@ -514,14 +514,6 @@ void ScreenOptions::HandleScreenMessage( const ScreenMessage SM )
|
||||
}
|
||||
this->HandleScreenMessage( SM_GoToNextScreen );
|
||||
}
|
||||
else if( SM == SM_GoToNextScreen )
|
||||
{
|
||||
this->GoToNextScreen();
|
||||
}
|
||||
else if( SM == SM_GoToPrevScreen )
|
||||
{
|
||||
this->GoToPrevScreen();
|
||||
}
|
||||
else if( SM == SM_BeginFadingOut )
|
||||
{
|
||||
if(IsTransitioning())
|
||||
@@ -540,6 +532,8 @@ void ScreenOptions::HandleScreenMessage( const ScreenMessage SM )
|
||||
{
|
||||
INPUTFILTER->ResetRepeatRate();
|
||||
}
|
||||
|
||||
ScreenWithMenuElements::HandleScreenMessage( SM );
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -60,8 +60,6 @@ protected:
|
||||
virtual void ProcessMenuStart( PlayerNumber pn, const InputEventType type );
|
||||
|
||||
virtual void BeginFadingOut() { this->PostScreenMessage( SM_BeginFadingOut, 0 ); }
|
||||
virtual void GoToNextScreen() { }
|
||||
virtual void GoToPrevScreen() { }
|
||||
|
||||
void ChangeValueInRow( PlayerNumber pn, int iDelta, bool Repeat );
|
||||
virtual void AfterChangeValueInRow( PlayerNumber pn ) {} // override this to detect when the value in a row has changed
|
||||
|
||||
Reference in New Issue
Block a user