More loops.
This commit is contained in:
+19
-24
@@ -720,11 +720,11 @@ void SongUtil::SortByMostRecentlyPlayedForMachine( vector<Song*> &vpSongsInOut )
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{
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Profile *pProfile = PROFILEMAN->GetMachineProfile();
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FOREACH_CONST( Song*, vpSongsInOut, s )
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for (Song const *s : vpSongsInOut)
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{
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int iNumTimesPlayed = pProfile->GetSongNumTimesPlayed( *s );
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RString val = iNumTimesPlayed ? pProfile->GetSongLastPlayedDateTime(*s).GetString() : "0";
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g_mapSongSortVal[*s] = val;
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int iNumTimesPlayed = pProfile->GetSongNumTimesPlayed( s );
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RString val = iNumTimesPlayed ? pProfile->GetSongLastPlayedDateTime(s).GetString() : "0";
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g_mapSongSortVal[s] = val;
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}
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stable_sort( vpSongsInOut.begin(), vpSongsInOut.end(), CompareSongPointersBySortValueDescending );
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@@ -733,10 +733,8 @@ void SongUtil::SortByMostRecentlyPlayedForMachine( vector<Song*> &vpSongsInOut )
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bool SongUtil::IsEditDescriptionUnique( const Song* pSong, StepsType st, const RString &sPreferredDescription, const Steps *pExclude )
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{
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FOREACH_CONST( Steps*, pSong->GetAllSteps(), s )
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for (Steps const *pSteps : pSong->GetAllSteps())
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{
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Steps *pSteps = *s;
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if( pSteps->GetDifficulty() != Difficulty_Edit )
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continue;
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if( pSteps->m_StepsType != st )
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@@ -751,10 +749,8 @@ bool SongUtil::IsEditDescriptionUnique( const Song* pSong, StepsType st, const R
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bool SongUtil::IsChartNameUnique( const Song* pSong, StepsType st, const RString &name, const Steps *pExclude )
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{
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FOREACH_CONST( Steps*, pSong->GetAllSteps(), s )
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for (Steps const *pSteps : pSong->GetAllSteps())
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{
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Steps *pSteps = *s;
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if( pSteps->m_StepsType != st )
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continue;
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if( pSteps == pExclude )
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@@ -815,12 +811,12 @@ bool SongUtil::ValidateCurrentEditStepsDescription( const RString &sAnswer, RStr
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// Steps name must be unique for this song.
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vector<Steps*> v;
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GetSteps( pSong, v, StepsType_Invalid, Difficulty_Edit );
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FOREACH_CONST( Steps*, v, s )
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for (Steps const *s : v)
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{
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if( pSteps == *s )
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if( pSteps == s )
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continue; // don't compare name against ourself
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if( (*s)->GetDescription() == sAnswer )
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if( s->GetDescription() == sAnswer )
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{
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sErrorOut = EDIT_NAME_CONFLICTS;
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return false;
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@@ -902,10 +898,10 @@ bool SongUtil::ValidateCurrentStepsCredit( const RString &sAnswer, RString &sErr
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void SongUtil::GetAllSongGenres( vector<RString> &vsOut )
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{
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set<RString> genres;
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FOREACH_CONST( Song*, SONGMAN->GetAllSongs(), song )
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for (Song const *song : SONGMAN->GetAllSongs())
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{
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if( !(*song)->m_sGenre.empty() )
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genres.insert( (*song)->m_sGenre );
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if( !song->m_sGenre.empty() )
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genres.insert( song->m_sGenre );
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}
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for (RString const &genre : genres)
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{
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@@ -917,12 +913,11 @@ void SongUtil::FilterSongs( const SongCriteria &sc, const vector<Song*> &in,
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vector<Song*> &out, bool doCareAboutGame )
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{
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out.reserve( in.size() );
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FOREACH_CONST( Song*, in, s )
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for (Song *s : in)
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{
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if( sc.Matches( *s ) && (!doCareAboutGame || IsSongPlayable(*s) ) )
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if( sc.Matches( s ) && (!doCareAboutGame || IsSongPlayable(s) ) )
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{
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out.push_back( *s );
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out.push_back( s );
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}
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}
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}
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@@ -1055,15 +1050,15 @@ bool SongUtil::GetStepsTypeAndDifficultyFromSortOrder( SortOrder so, StepsType &
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stOut = GAMESTATE->GetCurrentStyle()->m_StepsType; // in case we don't find any matches below
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vector<const Style*> vpStyles;
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GAMEMAN->GetStylesForGame(GAMESTATE->m_pCurGame,vpStyles);
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FOREACH_CONST( const Style*, vpStyles, i )
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for (Style const *i : vpStyles)
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{
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if( (*i)->m_StyleType == StyleType_OnePlayerTwoSides )
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if( i->m_StyleType == StyleType_OnePlayerTwoSides )
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{
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// Ugly hack to ignore pump's half-double.
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bool bContainsHalf = ((RString)(*i)->m_szName).find("half") != RString::npos;
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bool bContainsHalf = ((RString)i->m_szName).find("half") != RString::npos;
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if( bContainsHalf )
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continue;
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stOut = (*i)->m_StepsType;
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stOut = i->m_StepsType;
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break;
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}
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}
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