change Twister to "max 3 holds at once"
add Floored, "max 2 holds at once"
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@@ -147,8 +147,9 @@ CString PlayerOptions::GetString() const
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if( m_bTransforms[TRANSFORM_SKIPPY] ) sReturn += "Skippy, ";
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if( m_bTransforms[TRANSFORM_MINES] ) sReturn += "Mines, ";
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if( m_bTransforms[TRANSFORM_ECHO] ) sReturn += "Echo, ";
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if( m_bTransforms[TRANSFORM_PLANTED] ) sReturn += "Planted, ";
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if( m_bTransforms[TRANSFORM_STOMP] ) sReturn += "Stomp, ";
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if( m_bTransforms[TRANSFORM_PLANTED] ) sReturn += "Planted, ";
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if( m_bTransforms[TRANSFORM_FLOORED] ) sReturn += "Floored, ";
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if( m_bTransforms[TRANSFORM_TWISTER] ) sReturn += "Twister, ";
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if( m_bTransforms[TRANSFORM_NOJUMPS] ) sReturn += "NoJumps, ";
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if( m_bTransforms[TRANSFORM_NOHANDS] ) sReturn += "NoHands, ";
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@@ -275,8 +276,9 @@ void PlayerOptions::FromString( CString sOptions )
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else if( sBit == "skippy" ) m_bTransforms[TRANSFORM_SKIPPY] = on;
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else if( sBit == "mines" ) m_bTransforms[TRANSFORM_MINES] = on;
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else if( sBit == "echo" ) m_bTransforms[TRANSFORM_ECHO] = on;
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else if( sBit == "planted" ) m_bTransforms[TRANSFORM_PLANTED] = on;
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else if( sBit == "stomp" ) m_bTransforms[TRANSFORM_STOMP] = on;
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else if( sBit == "planted" ) m_bTransforms[TRANSFORM_PLANTED] = on;
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else if( sBit == "floored" ) m_bTransforms[TRANSFORM_FLOORED] = on;
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else if( sBit == "twister" ) m_bTransforms[TRANSFORM_TWISTER] = on;
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else if( sBit == "nojumps" ) m_bTransforms[TRANSFORM_NOJUMPS] = on;
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else if( sBit == "nohands" ) m_bTransforms[TRANSFORM_NOHANDS] = on;
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@@ -553,6 +555,7 @@ bool PlayerOptions::IsEasierForSongAndSteps( Song* pSong, Steps* pSteps )
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// Inserted holds can be really easy on some songs, and scores will be
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// highly hold-weighted, and very little tap score weighted.
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if( m_bTransforms[TRANSFORM_PLANTED] ) return true;
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if( m_bTransforms[TRANSFORM_FLOORED] ) return true;
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if( m_bTransforms[TRANSFORM_TWISTER] ) return true;
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// This makes songs with sparse notes easier.
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