modifer modes update
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@@ -1,31 +1,47 @@
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#ifndef NOTEFIELD_POSITIONING_H
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#define NOTEFIELD_POSITIONING_H
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#include "NoteTypes.h"
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#include "RageMath.h"
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#include "PlayerNumber.h"
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#include "StyleDef.h"
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#include "PlayerNumber.h"
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#include "Style.h"
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#include "RageMath.h"
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#include <set>
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class NoteFieldPositioning
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{
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RageMatrix m_Position[MAX_NOTE_TRACKS];
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/* 0 = no perspective */
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float m_fFov[MAX_NOTE_TRACKS];
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RageMatrix m_PerspPosition[MAX_NOTE_TRACKS];
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struct Mode
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{
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Mode();
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bool MatchesCurrentGame() const;
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void BeginDrawTrack(int tn) const;
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void EndDrawTrack(int tn) const;
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CString name;
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set<Style> Styles;
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RageMatrix m_Position[MAX_NOTE_TRACKS];
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/* 0 = no perspective */
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float m_fFov[MAX_NOTE_TRACKS];
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RageMatrix m_PerspPosition[MAX_NOTE_TRACKS];
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};
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vector<Mode> Modes;
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public:
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NoteFieldPositioning();
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~NoteFieldPositioning();
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void Init();
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void Update(float fDeltaTime);
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NoteFieldPositioning(CString fn);
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void LoadFromFile(CString fn);
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void LoadFromStyleDef(const StyleDef *s, PlayerNumber pn);
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/* Get the mode number for the given positioning type (for the current
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* game and style). */
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int GetID(const CString &name) const;
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int GetID(PlayerNumber pn) const;
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void BeginDrawTrack(int tn);
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void EndDrawTrack(int tn);
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void BeginDrawTrack(PlayerNumber pn, int tn) const;
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void EndDrawTrack(PlayerNumber pn, int tn) const;
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void GetNamesForCurrentGame(vector<CString> &IDs);
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};
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#endif
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