modifer modes update
This commit is contained in:
@@ -1,12 +1,20 @@
|
||||
#include "global.h"
|
||||
#include "NoteFieldPositioning.h"
|
||||
|
||||
#include "RageDisplay.h"
|
||||
#include "RageDisplayInternal.h"
|
||||
|
||||
#include "RageUtil.h"
|
||||
#include "RageLog.h"
|
||||
#include "RageMath.h"
|
||||
|
||||
#include "GameState.h"
|
||||
#include "GameManager.h"
|
||||
#include "IniFile.h"
|
||||
#include "Game.h"
|
||||
#include "Style.h"
|
||||
#include "GameDef.h"
|
||||
|
||||
|
||||
/* This is similar in style to Actor::Command. However, Actors don't store
|
||||
* matrix stacks; they only store offsets and scales, and compound them into
|
||||
* a single transformations at once. This makes some things easy, but it's not
|
||||
@@ -83,16 +91,7 @@ void MatrixCommand(CString sCommandString, RageMatrix &mat)
|
||||
|
||||
}
|
||||
|
||||
NoteFieldPositioning::NoteFieldPositioning()
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
NoteFieldPositioning::~NoteFieldPositioning()
|
||||
{
|
||||
}
|
||||
|
||||
void NoteFieldPositioning::Init()
|
||||
NoteFieldPositioning::Mode::Mode()
|
||||
{
|
||||
for( int tn=0; tn<MAX_NOTE_TRACKS; tn++ )
|
||||
{
|
||||
@@ -101,76 +100,156 @@ void NoteFieldPositioning::Init()
|
||||
m_fFov[tn] = 0;
|
||||
}
|
||||
}
|
||||
/*
|
||||
void NoteFieldPositioning::LoadFromFile(CString fn)
|
||||
|
||||
void NoteFieldPositioning::Mode::BeginDrawTrack(int tn) const
|
||||
{
|
||||
Init();
|
||||
|
||||
}
|
||||
*/
|
||||
void NoteFieldPositioning::LoadFromStyleDef(const StyleDef *s, PlayerNumber pn)
|
||||
{
|
||||
Init();
|
||||
|
||||
for( int t=0; t<MAX_NOTE_TRACKS; t++ )
|
||||
{
|
||||
/* Set up the normal position of each track. */
|
||||
const float fPixelXOffsetFromCenter = s->m_ColumnInfo[pn][t].fXOffset;
|
||||
RageMatrixTranslation(&m_Position[t], fPixelXOffsetFromCenter, 0, 0);
|
||||
}
|
||||
|
||||
// XXX
|
||||
|
||||
FILE *f = fopen("test.dat", "r");
|
||||
if(f) for(int t = 0; t < MAX_NOTE_TRACKS; ++t)
|
||||
{
|
||||
char buf[1000];
|
||||
if(!fgets(buf, 1000, f)) break;
|
||||
|
||||
CString b(buf);
|
||||
TrimRight(b);
|
||||
|
||||
RageMatrixIdentity(&m_Position[t]);
|
||||
MatrixCommand(b, m_Position[t]);
|
||||
|
||||
if(!fgets(buf, 1000, f)) break;
|
||||
b=buf;
|
||||
TrimRight(b);
|
||||
|
||||
RageMatrixIdentity(&m_PerspPosition[t]);
|
||||
MatrixCommand(b, m_PerspPosition[t]);
|
||||
|
||||
if(!fgets(buf, 1000, f)) break;
|
||||
sscanf(buf, "%f", &m_fFov[t]);
|
||||
}
|
||||
if( f )
|
||||
fclose(f);
|
||||
// XXX
|
||||
|
||||
}
|
||||
|
||||
void NoteFieldPositioning::Update(float fDeltaTime)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void NoteFieldPositioning::BeginDrawTrack(int tn)
|
||||
{
|
||||
DISPLAY->PushMatrix();
|
||||
|
||||
glMultMatrixf((float *) m_Position[tn]);
|
||||
glMultMatrixf((const float *) m_Position[tn]);
|
||||
|
||||
if(m_fFov[tn])
|
||||
DISPLAY->EnterPerspective(m_fFov[tn]);
|
||||
|
||||
glMultMatrixf((float *) m_PerspPosition[tn]);
|
||||
glMultMatrixf((const float *) m_PerspPosition[tn]);
|
||||
}
|
||||
|
||||
void NoteFieldPositioning::EndDrawTrack(int tn)
|
||||
void NoteFieldPositioning::Mode::EndDrawTrack(int tn) const
|
||||
{
|
||||
if(m_fFov[tn])
|
||||
DISPLAY->ExitPerspective();
|
||||
}
|
||||
|
||||
|
||||
NoteFieldPositioning::NoteFieldPositioning(CString fn)
|
||||
{
|
||||
IniFile ini(fn);
|
||||
if(!ini.ReadFile())
|
||||
return;
|
||||
|
||||
for(IniFile::const_iterator i = ini.begin(); i != ini.end(); ++i)
|
||||
{
|
||||
Mode m;
|
||||
|
||||
const IniFile::key &k = i->second;
|
||||
for(int t = 0; t < MAX_NOTE_TRACKS; ++t)
|
||||
{
|
||||
IniFile::key::const_iterator val;
|
||||
|
||||
val = k.find("Name");
|
||||
ASSERT(val != k.end()); /* required */
|
||||
m.name = val->second;
|
||||
|
||||
val = k.find(ssprintf("Track%i", t+1));
|
||||
if(val != k.end())
|
||||
MatrixCommand(val->second, m.m_Position[t]);
|
||||
val = k.find(ssprintf("PTrack%i", t+1));
|
||||
if(val != k.end())
|
||||
MatrixCommand(val->second, m.m_PerspPosition[t]);
|
||||
|
||||
val = k.find(ssprintf("FOV%i", t+1));
|
||||
if(val != k.end())
|
||||
m.m_fFov[t] = float(atof(val->second.c_str()));
|
||||
|
||||
CString sGames;
|
||||
val = k.find("Games");
|
||||
if(val != k.end())
|
||||
{
|
||||
vector<CString> games;
|
||||
split(val->second, ",", games);
|
||||
for(unsigned n = 0; n < games.size(); ++n)
|
||||
{
|
||||
vector<CString> bits;
|
||||
split(games[n], "-", bits);
|
||||
ASSERT(bits.size() == 2);
|
||||
|
||||
const Game game = GAMEMAN->StringToGameType( bits[0] );
|
||||
ASSERT(game != GAME_INVALID);
|
||||
|
||||
const Style style = GAMEMAN->GameAndStringToStyle( game, bits[1] );
|
||||
ASSERT(style != STYLE_INVALID);
|
||||
m.Styles.insert(style );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Modes.push_back(m);
|
||||
}
|
||||
}
|
||||
|
||||
bool NoteFieldPositioning::Mode::MatchesCurrentGame() const
|
||||
{
|
||||
if(Styles.empty())
|
||||
return true;
|
||||
|
||||
if(Styles.find(GAMESTATE->m_CurStyle) == Styles.end())
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/* Get the unique ID of the given name, for the current game/style. If it
|
||||
* doesn't exist, return "". */
|
||||
int NoteFieldPositioning::GetID(const CString &name) const
|
||||
{
|
||||
LOG->Trace("look for %s", name.c_str());
|
||||
for(unsigned i = 0; i < Modes.size(); ++i)
|
||||
{
|
||||
if(Modes[i].name.CompareNoCase(name))
|
||||
continue;
|
||||
|
||||
if(!Modes[i].MatchesCurrentGame())
|
||||
continue;
|
||||
|
||||
LOG->Trace("found it");
|
||||
return i;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
int NoteFieldPositioning::GetID(PlayerNumber pn) const
|
||||
{
|
||||
return GetID(GAMESTATE->m_PlayerOptions[pn].m_sPositioning);
|
||||
}
|
||||
|
||||
|
||||
/* Get all arrow modifier names for the current game. */
|
||||
void NoteFieldPositioning::GetNamesForCurrentGame(vector<CString> &IDs)
|
||||
{ // XXX dupes
|
||||
/* Iterate over all keys. */
|
||||
for(unsigned i = 0; i < Modes.size(); ++i)
|
||||
{
|
||||
if(!Modes[i].MatchesCurrentGame())
|
||||
continue;
|
||||
|
||||
IDs.push_back(Modes[i].name);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void NoteFieldPositioning::BeginDrawTrack(PlayerNumber pn, int tn) const
|
||||
{
|
||||
const int mode = GetID(pn);
|
||||
|
||||
DISPLAY->PushMatrix();
|
||||
|
||||
if(mode == -1)
|
||||
{
|
||||
/* No transformation is enabled, so use the one defined in the style
|
||||
* table. */
|
||||
const StyleDef *s = GAMESTATE->GetCurrentStyleDef();
|
||||
const float fPixelXOffsetFromCenter = s->m_ColumnInfo[pn][tn].fXOffset;
|
||||
DISPLAY->Translate(fPixelXOffsetFromCenter, 0, 0);
|
||||
} else {
|
||||
Modes[mode].BeginDrawTrack(tn);
|
||||
}
|
||||
}
|
||||
|
||||
void NoteFieldPositioning::EndDrawTrack(PlayerNumber pn, int tn) const
|
||||
{
|
||||
const int mode = GetID(pn);
|
||||
|
||||
if(mode != -1)
|
||||
Modes[mode].EndDrawTrack(tn);
|
||||
|
||||
DISPLAY->PopMatrix();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user