modifer modes update
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@@ -42,8 +42,7 @@ GameState::GameState()
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GameState::~GameState()
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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delete m_Position[p];
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delete m_Position;
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}
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void GameState::Reset()
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@@ -88,8 +87,7 @@ void GameState::Reset()
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for( p=0; p<NUM_PLAYERS; p++ )
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NOTESKIN->SwitchNoteSkin( PlayerNumber(p), PREFSMAN->m_sDefaultNoteSkin );
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for( p=0; p<NUM_PLAYERS; p++ )
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m_Position[p] = new NoteFieldPositioning;
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m_Position = new NoteFieldPositioning("test.ini");
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}
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void GameState::Update( float fDelta )
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@@ -98,8 +96,6 @@ void GameState::Update( float fDelta )
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{
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m_CurrentPlayerOptions[p].Approach( m_PlayerOptions[p], fDelta );
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if(m_Position[p]) m_Position[p]->Update(fDelta);
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m_bActiveAttackEndedThisUpdate[p] = false;
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for( unsigned s=0; s<NUM_INVENTORY_SLOTS; s++ )
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