store a current NoteSkin in NoteSkinManager so that NoteSkin elements can use NOTESKIN:GetPath()

This commit is contained in:
Chris Danford
2005-04-18 01:19:56 +00:00
parent 299e0a8f1a
commit abac6af93b
17 changed files with 281 additions and 204 deletions
+9 -4
View File
@@ -20,6 +20,7 @@
#include "ScreenDimensions.h"
#include "PlayerState.h"
#include "Style.h"
#include "NoteSkinManager.h"
//
@@ -181,10 +182,14 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
float fPlayerX = PLAYER_X(p,GAMESTATE->GetCurrentStyle()->m_StyleType);
m_ReceptorArrowRow[p].Load( GAMESTATE->m_pPlayerState[p], GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.m_sNoteSkin, 0 );
m_ReceptorArrowRow[p].SetX( fPlayerX );
m_ReceptorArrowRow[p].SetY( SCREEN_TOP + 100 );
this->AddChild( &m_ReceptorArrowRow[p] );
{
LockNoteSkin l( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.m_sNoteSkin );
m_ReceptorArrowRow[p].Load( GAMESTATE->m_pPlayerState[p], 0 );
m_ReceptorArrowRow[p].SetX( fPlayerX );
m_ReceptorArrowRow[p].SetY( SCREEN_TOP + 100 );
this->AddChild( &m_ReceptorArrowRow[p] );
}
const Style* pStyle = GAMESTATE->GetCurrentStyle();