Rename GameButtonType_INVALID to GameButtonType_Menu.

Strictly that's not right but close enough.
This commit is contained in:
Flameshadowxeroshin
2015-12-05 20:02:00 -06:00
parent d329c80ad3
commit aba0f1f7b3
4 changed files with 14 additions and 14 deletions
+1 -1
View File
@@ -2568,7 +2568,7 @@ bool ScreenGameplay::Input( const InputEventPlus &input )
GameButtonType gbt = GAMESTATE->m_pCurGame->GetPerButtonInfo(input.GameI.button)->m_gbt;
switch( gbt )
{
case GameButtonType_INVALID:
case GameButtonType_Menu:
return false;
case GameButtonType_Step:
if( iCol != -1 )