Rename GameButtonType_INVALID to GameButtonType_Menu.
Strictly that's not right but close enough.
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@@ -2568,7 +2568,7 @@ bool ScreenGameplay::Input( const InputEventPlus &input )
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GameButtonType gbt = GAMESTATE->m_pCurGame->GetPerButtonInfo(input.GameI.button)->m_gbt;
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switch( gbt )
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{
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case GameButtonType_INVALID:
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case GameButtonType_Menu:
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return false;
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case GameButtonType_Step:
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if( iCol != -1 )
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