Rename GameButtonType_INVALID to GameButtonType_Menu.
Strictly that's not right but close enough.
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@@ -3230,7 +3230,7 @@ bool ScreenEdit::InputPlay( const InputEventPlus &input, EditButton EditB )
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}
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}
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if( gbt == GameButtonType_INVALID && input.type == IET_FIRST_PRESS )
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if( gbt == GameButtonType_Menu && input.type == IET_FIRST_PRESS )
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{
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switch( EditB )
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{
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