Rename GameButtonType_INVALID to GameButtonType_Menu.

Strictly that's not right but close enough.
This commit is contained in:
Flameshadowxeroshin
2015-12-05 20:02:00 -06:00
parent d329c80ad3
commit aba0f1f7b3
4 changed files with 14 additions and 14 deletions
+1 -1
View File
@@ -3230,7 +3230,7 @@ bool ScreenEdit::InputPlay( const InputEventPlus &input, EditButton EditB )
}
}
if( gbt == GameButtonType_INVALID && input.type == IET_FIRST_PRESS )
if( gbt == GameButtonType_Menu && input.type == IET_FIRST_PRESS )
{
switch( EditB )
{