Rename GameButtonType_INVALID to GameButtonType_Menu.

Strictly that's not right but close enough.
This commit is contained in:
Flameshadowxeroshin
2015-12-05 20:02:00 -06:00
parent d329c80ad3
commit aba0f1f7b3
4 changed files with 14 additions and 14 deletions
+11 -11
View File
@@ -17,17 +17,17 @@ TapNoteScore Game::MapTapNoteScore( TapNoteScore tns ) const
static const Game::PerButtonInfo g_CommonButtonInfo[] =
{
{ GameButtonType_INVALID }, // GAME_BUTTON_MENULEFT
{ GameButtonType_INVALID }, // GAME_BUTTON_MENURIGHT
{ GameButtonType_INVALID }, // GAME_BUTTON_MENUUP
{ GameButtonType_INVALID }, // GAME_BUTTON_MENUDOWN
{ GameButtonType_INVALID }, // GAME_BUTTON_START
{ GameButtonType_INVALID }, // GAME_BUTTON_SELECT
{ GameButtonType_INVALID }, // GAME_BUTTON_BACK
{ GameButtonType_INVALID }, // GAME_BUTTON_COIN
{ GameButtonType_INVALID }, // GAME_BUTTON_OPERATOR
{ GameButtonType_INVALID }, // GAME_BUTTON_EFFECT_UP
{ GameButtonType_INVALID }, // GAME_BUTTON_EFFECT_DOWN
{ GameButtonType_Menu }, // GAME_BUTTON_MENULEFT
{ GameButtonType_Menu }, // GAME_BUTTON_MENURIGHT
{ GameButtonType_Menu }, // GAME_BUTTON_MENUUP
{ GameButtonType_Menu }, // GAME_BUTTON_MENUDOWN
{ GameButtonType_Menu }, // GAME_BUTTON_START
{ GameButtonType_Menu }, // GAME_BUTTON_SELECT
{ GameButtonType_Menu }, // GAME_BUTTON_BACK
{ GameButtonType_Menu }, // GAME_BUTTON_COIN
{ GameButtonType_Menu }, // GAME_BUTTON_OPERATOR
{ GameButtonType_Menu }, // GAME_BUTTON_EFFECT_UP
{ GameButtonType_Menu }, // GAME_BUTTON_EFFECT_DOWN
};
const Game::PerButtonInfo *Game::GetPerButtonInfo( GameButton gb ) const