Rename GameButtonType_INVALID to GameButtonType_Menu.
Strictly that's not right but close enough.
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+11
-11
@@ -17,17 +17,17 @@ TapNoteScore Game::MapTapNoteScore( TapNoteScore tns ) const
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static const Game::PerButtonInfo g_CommonButtonInfo[] =
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{
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{ GameButtonType_INVALID }, // GAME_BUTTON_MENULEFT
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{ GameButtonType_INVALID }, // GAME_BUTTON_MENURIGHT
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{ GameButtonType_INVALID }, // GAME_BUTTON_MENUUP
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{ GameButtonType_INVALID }, // GAME_BUTTON_MENUDOWN
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{ GameButtonType_INVALID }, // GAME_BUTTON_START
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{ GameButtonType_INVALID }, // GAME_BUTTON_SELECT
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{ GameButtonType_INVALID }, // GAME_BUTTON_BACK
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{ GameButtonType_INVALID }, // GAME_BUTTON_COIN
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{ GameButtonType_INVALID }, // GAME_BUTTON_OPERATOR
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{ GameButtonType_INVALID }, // GAME_BUTTON_EFFECT_UP
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{ GameButtonType_INVALID }, // GAME_BUTTON_EFFECT_DOWN
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{ GameButtonType_Menu }, // GAME_BUTTON_MENULEFT
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{ GameButtonType_Menu }, // GAME_BUTTON_MENURIGHT
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{ GameButtonType_Menu }, // GAME_BUTTON_MENUUP
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{ GameButtonType_Menu }, // GAME_BUTTON_MENUDOWN
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{ GameButtonType_Menu }, // GAME_BUTTON_START
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{ GameButtonType_Menu }, // GAME_BUTTON_SELECT
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{ GameButtonType_Menu }, // GAME_BUTTON_BACK
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{ GameButtonType_Menu }, // GAME_BUTTON_COIN
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{ GameButtonType_Menu }, // GAME_BUTTON_OPERATOR
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{ GameButtonType_Menu }, // GAME_BUTTON_EFFECT_UP
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{ GameButtonType_Menu }, // GAME_BUTTON_EFFECT_DOWN
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};
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const Game::PerButtonInfo *Game::GetPerButtonInfo( GameButton gb ) const
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