diff --git a/src/BGAnimationLayer.cpp b/src/BGAnimationLayer.cpp index d6851feddd..01c7b05281 100644 --- a/src/BGAnimationLayer.cpp +++ b/src/BGAnimationLayer.cpp @@ -611,9 +611,9 @@ void BGAnimationLayer::UpdateInternal( float fDeltaTime ) break; case TYPE_TILES: { - float fSecs = RageTimer::GetTimeSinceStart(); - float fTotalWidth = m_iNumTilesWide * m_fTilesSpacingX; - float fTotalHeight = m_iNumTilesHigh * m_fTilesSpacingY; + double fSecs = RageTimer::GetTimeSinceStart(); + double fTotalWidth = static_cast(m_iNumTilesWide) * m_fTilesSpacingX; + double fTotalHeight = static_cast(m_iNumTilesHigh) * m_fTilesSpacingY; ASSERT( int(m_SubActors.size()) == m_iNumTilesWide * m_iNumTilesHigh ); @@ -623,8 +623,8 @@ void BGAnimationLayer::UpdateInternal( float fDeltaTime ) { int i = y*m_iNumTilesWide + x; - float fX = m_fTilesStartX + m_fTilesSpacingX * x + fSecs * m_fTileVelocityX; - float fY = m_fTilesStartY + m_fTilesSpacingY * y + fSecs * m_fTileVelocityY; + double fX = m_fTilesStartX + m_fTilesSpacingX * x + fSecs * m_fTileVelocityX; + double fY = m_fTilesStartY + m_fTilesSpacingY * y + fSecs * m_fTileVelocityY; fX += m_fTilesSpacingX/2; fY += m_fTilesSpacingY/2; @@ -638,8 +638,8 @@ void BGAnimationLayer::UpdateInternal( float fDeltaTime ) fX -= m_fTilesSpacingX/2; fY -= m_fTilesSpacingY/2; - m_SubActors[i]->SetX( fX ); - m_SubActors[i]->SetY( fY ); + m_SubActors[i]->SetX(static_cast(fX)); + m_SubActors[i]->SetY(static_cast(fY)); } } }