Adding basic coin support
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@@ -33,6 +33,9 @@ enum {
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MO_SHOWSTATS,
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MO_EASTER_EGGS,
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MO_MARVELOUS,
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MO_COIN_MODE,
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MO_COINS_PER_CREDIT,
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MO_JOINT_PREMIUM,
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NUM_MACHINE_OPTIONS_LINES
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};
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/* Hmm. Ignore JoyAxes and Back Delayed probably belong in "input options",
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@@ -47,6 +50,9 @@ OptionRowData g_MachineOptionsLines[NUM_MACHINE_OPTIONS_LINES] = {
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{ "Show\nStats", 2, {"OFF","ON"} },
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{ "Easter\nEggs", 2, {"OFF","ON"} },
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{ "Marvelous\nTiming", 2, {"OFF","ON"} },
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{ "Coin\nMode", 3, {"HOME","PAY","FREE PLAY"} },
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{ "Coins Per\nCredit", 8, {"1","2","3","4","5","6","7","8"} },
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{ "Joint\nPremium", 2, {"OFF","ON"} },
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};
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ScreenMachineOptions::ScreenMachineOptions() :
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@@ -114,6 +120,9 @@ void ScreenMachineOptions::ImportOptions()
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m_iSelectedOption[0][MO_SHOWSTATS] = PREFSMAN->m_bShowStats ? 1:0;
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m_iSelectedOption[0][MO_EASTER_EGGS] = PREFSMAN->m_bEasterEggs ? 1:0;
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m_iSelectedOption[0][MO_MARVELOUS] = PREFSMAN->m_bMarvelousTiming ? 1:0;
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m_iSelectedOption[0][MO_COIN_MODE] = PREFSMAN->m_CoinMode;
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m_iSelectedOption[0][MO_COINS_PER_CREDIT] = PREFSMAN->m_iCoinsPerCredit - 1;
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m_iSelectedOption[0][MO_JOINT_PREMIUM] = PREFSMAN->m_bJointPremium ? 1:0;
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}
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void ScreenMachineOptions::ExportOptions()
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@@ -152,6 +161,9 @@ void ScreenMachineOptions::ExportOptions()
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PREFSMAN->m_bShowStats = m_iSelectedOption[0][MO_SHOWSTATS] == 1;
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PREFSMAN->m_bEasterEggs = m_iSelectedOption[0][MO_EASTER_EGGS] == 1;
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PREFSMAN->m_bMarvelousTiming = m_iSelectedOption[0][MO_MARVELOUS] == 1;
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(int&)PREFSMAN->m_CoinMode = m_iSelectedOption[0][MO_COIN_MODE];
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PREFSMAN->m_iCoinsPerCredit = m_iSelectedOption[0][MO_COINS_PER_CREDIT] + 1;
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PREFSMAN->m_bJointPremium = m_iSelectedOption[0][MO_JOINT_PREMIUM] == 1;
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}
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void ScreenMachineOptions::GoToPrevState()
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