Adding basic coin support
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@@ -24,18 +24,9 @@
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#define SONGS_X THEME->GetMetricF("ScreenLogo","SongsX")
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#define SONGS_Y THEME->GetMetricF("ScreenLogo","SongsY")
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ScreenLogo::ScreenLogo()
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ScreenLogo::ScreenLogo() : ScreenAttract("Logo","logo")
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{
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LOG->Trace( "ScreenLogo::ScreenLogo()" );
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}
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void ScreenLogo::FirstUpdate()
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{
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ScreenAttract::FirstUpdate();
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// we have to do init here because ScreenAttract does it's initialization in FirstUpdate()
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m_sprLogo.Load( THEME->GetPathTo("Graphics",ssprintf("logo %s",GAMESTATE->GetCurrentGameDef()->m_szName)) );
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m_sprLogo.SetXY( LOGO_X, LOGO_Y );
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m_sprLogo.SetGlow( RageColor(1,1,1,1) );
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