Adding basic coin support

This commit is contained in:
Chris Danford
2003-01-19 04:44:22 +00:00
parent 4b0fa9aae6
commit ab9f558c6e
41 changed files with 494 additions and 375 deletions
+2 -11
View File
@@ -24,18 +24,9 @@
#define SONGS_X THEME->GetMetricF("ScreenLogo","SongsX")
#define SONGS_Y THEME->GetMetricF("ScreenLogo","SongsY")
ScreenLogo::ScreenLogo()
ScreenLogo::ScreenLogo() : ScreenAttract("Logo","logo")
{
LOG->Trace( "ScreenLogo::ScreenLogo()" );
}
void ScreenLogo::FirstUpdate()
{
ScreenAttract::FirstUpdate();
// we have to do init here because ScreenAttract does it's initialization in FirstUpdate()
m_sprLogo.Load( THEME->GetPathTo("Graphics",ssprintf("logo %s",GAMESTATE->GetCurrentGameDef()->m_szName)) );
m_sprLogo.SetXY( LOGO_X, LOGO_Y );
m_sprLogo.SetGlow( RageColor(1,1,1,1) );