Adding basic coin support
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@@ -49,9 +49,9 @@ const ScreenMessage SM_ComboStopped = ScreenMessage(SM_User+210);
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class ScreenGameplay : public Screen
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{
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public:
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ScreenGameplay( bool bLoadSounds = true );
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ScreenGameplay( bool bDemonstration = true );
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virtual ~ScreenGameplay();
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virtual void FirstUpdate();
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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