per-judgement step commands
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@@ -24,7 +24,10 @@ void ReceptorArrowRow::Load( PlayerNumber pn, CString NoteSkin, float fYReverseO
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m_iNumCols = pStyle->m_iColsPerPlayer;
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for( int c=0; c<m_iNumCols; c++ )
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{
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m_ReceptorArrow[c].SetName( "ReceptorArrow" );
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m_ReceptorArrow[c].Load( NoteSkin, m_PlayerNumber, c );
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}
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}
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void ReceptorArrowRow::Update( float fDeltaTime )
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@@ -57,10 +60,10 @@ void ReceptorArrowRow::DrawPrimitives()
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}
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}
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void ReceptorArrowRow::Step( int iCol )
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void ReceptorArrowRow::Step( int iCol, TapNoteScore score )
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{
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ASSERT( iCol >= 0 && iCol < m_iNumCols );
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m_ReceptorArrow[iCol].Step();
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m_ReceptorArrow[iCol].Step( score );
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}
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void ReceptorArrowRow::SetPressed( int iCol )
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