per-judgement step commands

This commit is contained in:
Glenn Maynard
2004-07-02 20:08:17 +00:00
parent cac98a3d12
commit ab9cac2642
10 changed files with 31 additions and 20 deletions
+5 -2
View File
@@ -24,7 +24,10 @@ void ReceptorArrowRow::Load( PlayerNumber pn, CString NoteSkin, float fYReverseO
m_iNumCols = pStyle->m_iColsPerPlayer;
for( int c=0; c<m_iNumCols; c++ )
{
m_ReceptorArrow[c].SetName( "ReceptorArrow" );
m_ReceptorArrow[c].Load( NoteSkin, m_PlayerNumber, c );
}
}
void ReceptorArrowRow::Update( float fDeltaTime )
@@ -57,10 +60,10 @@ void ReceptorArrowRow::DrawPrimitives()
}
}
void ReceptorArrowRow::Step( int iCol )
void ReceptorArrowRow::Step( int iCol, TapNoteScore score )
{
ASSERT( iCol >= 0 && iCol < m_iNumCols );
m_ReceptorArrow[iCol].Step();
m_ReceptorArrow[iCol].Step( score );
}
void ReceptorArrowRow::SetPressed( int iCol )