per-judgement step commands
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@@ -44,7 +44,6 @@ CachedThemeMetricB HOLD_JUDGMENTS_UNDER_FIELD ("Player","HoldJudgmentsUnderField
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#define START_DRAWING_AT_PIXELS THEME->GetMetricI("Player","StartDrawingAtPixels")
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#define STOP_DRAWING_AT_PIXELS THEME->GetMetricI("Player","StopDrawingAtPixels")
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#define MAX_PRO_TIMING_ERROR THEME->GetMetricI("Player","MaxProTimingError")
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CachedThemeMetricI RECEPTOR_CUTOFF ("Player","ReceptorNoSinkScoreCutoff");
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/* Distance to search for a note in Step(). */
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/* Units? */
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@@ -63,7 +62,6 @@ PlayerMinus::PlayerMinus()
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BRIGHT_GHOST_COMBO_THRESHOLD.Refresh();
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TAP_JUDGMENTS_UNDER_FIELD.Refresh();
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HOLD_JUDGMENTS_UNDER_FIELD.Refresh();
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RECEPTOR_CUTOFF.Refresh();
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m_PlayerNumber = PLAYER_INVALID;
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m_fNoteFieldHeight = 0;
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@@ -886,12 +884,10 @@ void PlayerMinus::Step( int col, RageTimer tm )
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m_iDCState = AS2D_FEVER; // super celebrate time :)
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}
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}
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m_pNoteField->Step( col, score );
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}
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//Don't blink arrows if the score is higher than what the theme
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//says should not blink
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if (RECEPTOR_CUTOFF>=score)
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m_pNoteField->Step( col );
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else
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m_pNoteField->Step( col, TNS_NONE );
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}
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void PlayerMinus::HandleAutosync(float fNoteOffset)
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