[splittiming] NoteDisplay, NoteField, Player, PlayerState (182)
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-2
@@ -2022,8 +2022,8 @@ void Player::StepStrumHopo( int col, int row, const RageTimer &tm, bool bHeld, b
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* "jack hammers." Hmm.
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*/
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const int iStepSearchRows = max(
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BeatToNoteRow( m_Timing->GetBeatFromElapsedTime( GAMESTATE->m_fMusicSeconds + StepSearchDistance ) ) - iSongRow,
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iSongRow - BeatToNoteRow( m_Timing->GetBeatFromElapsedTime( GAMESTATE->m_fMusicSeconds - StepSearchDistance ) )
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BeatToNoteRow( m_Timing->GetBeatFromElapsedTime( m_pPlayerState->m_Position.m_fMusicSeconds + StepSearchDistance ) ) - iSongRow,
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iSongRow - BeatToNoteRow( m_Timing->GetBeatFromElapsedTime( m_pPlayerState->m_Position.m_fMusicSeconds - StepSearchDistance ) )
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) + ROWS_PER_BEAT;
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int iRowOfOverlappingNoteOrRow = row;
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if( row == -1 )
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