[splittiming] NoteDisplay, NoteField, Player, PlayerState (182)

This commit is contained in:
Thai Pangsakulyanont
2011-05-10 20:27:12 +07:00
parent 38a4852180
commit ab8b76b3b8
4 changed files with 13 additions and 13 deletions
+1 -1
View File
@@ -286,7 +286,7 @@ void NoteDisplay::Update( float fDeltaTime )
void NoteDisplay::SetActiveFrame( float fNoteBeat, Actor &actorToSet, float fAnimationLength, bool bVivid )
{
/* -inf ... inf */
float fBeatOrSecond = cache->m_bAnimationBasedOnBeats ? GAMESTATE->m_fSongBeat : GAMESTATE->m_fMusicSeconds;
float fBeatOrSecond = cache->m_bAnimationBasedOnBeats ? m_pPlayerState->m_Position.m_fSongBeat : m_pPlayerState->m_Position.m_fMusicSeconds;
/* -len ... +len */
float fPercentIntoAnimation = fmodf( fBeatOrSecond, fAnimationLength );
/* -1 ... 1 */