Cleanup (removing useless comments)
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@@ -642,9 +642,6 @@ void PlayerMinus::Step( int col, RageTimer tm )
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//LOG->Trace( "iIndexStartLookingAt = %d, iNumElementsToExamine = %d", iIndexStartLookingAt, iNumElementsToExamine );
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// calculate TapNoteScore
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// Declared out here because it will be changed
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// by code blocks below, and then used to see
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// if the Receptor arrow should sink or not.
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TapNoteScore score = TNS_NONE;
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if( iIndexOverlappingNote != -1 )
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