Fix visibility modifiers when combined with reverse modifiers
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@@ -62,7 +62,7 @@ void NoteField::Load( NoteData* pNoteData, PlayerNumber pn, int iFirstPixelToDra
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// init note displays
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for( int c=0; c<GetNumTracks(); c++ )
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m_NoteDisplay[c].Load( c, pn );
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m_NoteDisplay[c].Load( c, pn, m_fYReverseOffsetPixels );
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ASSERT( GetNumTracks() == GAMESTATE->GetCurrentStyleDef()->m_iColsPerPlayer );
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}
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@@ -71,7 +71,7 @@ void NoteField::ReloadNoteSkin()
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{
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// init note displays
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for( int c=0; c<GetNumTracks(); c++ )
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m_NoteDisplay[c].Load( c, m_PlayerNumber );
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m_NoteDisplay[c].Load( c, m_PlayerNumber, m_fYReverseOffsetPixels );
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}
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void NoteField::Update( float fDeltaTime )
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