Fix visibility modifiers when combined with reverse modifiers

This commit is contained in:
Glenn Maynard
2003-09-04 05:27:43 +00:00
parent 563930a9be
commit ab3d3c622a
5 changed files with 36 additions and 30 deletions
+2 -2
View File
@@ -62,7 +62,7 @@ void NoteField::Load( NoteData* pNoteData, PlayerNumber pn, int iFirstPixelToDra
// init note displays
for( int c=0; c<GetNumTracks(); c++ )
m_NoteDisplay[c].Load( c, pn );
m_NoteDisplay[c].Load( c, pn, m_fYReverseOffsetPixels );
ASSERT( GetNumTracks() == GAMESTATE->GetCurrentStyleDef()->m_iColsPerPlayer );
}
@@ -71,7 +71,7 @@ void NoteField::ReloadNoteSkin()
{
// init note displays
for( int c=0; c<GetNumTracks(); c++ )
m_NoteDisplay[c].Load( c, m_PlayerNumber );
m_NoteDisplay[c].Load( c, m_PlayerNumber, m_fYReverseOffsetPixels );
}
void NoteField::Update( float fDeltaTime )