fix StageDisplay errors, EvalSummary
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@@ -1,7 +1,7 @@
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local t = Def.ActorFrame {};
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t[#t+1] = Def.Quad {
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InitCommand=cmd(vertalign,bottom;zoomto,SCREEN_WIDTH+1,34;diffuse,Color.Black);
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InitCommand=cmd(vertalign,bottom;zoomto,SCREEN_WIDTH+1,34;diffuse,color("#161616"));
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};
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return t;
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return t;
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