rename: ModeChoice -> GameCommand
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@@ -53,9 +53,9 @@ ScreenSelectMode::ScreenSelectMode( CString sClassName ) : ScreenSelect( sClassN
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m_soundConfirm.Load( THEME->GetPathToS("ScreenSelectMode modeconfirm"));
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m_soundStart.Load( THEME->GetPathToS("ScreenSelectMode menustart"));
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for( unsigned i=0; i<m_aModeChoices.size(); i++ )
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for( unsigned i=0; i<m_aGameCommands.size(); i++ )
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{
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const ModeChoice& mc = m_aModeChoices[i];
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const GameCommand& mc = m_aGameCommands[i];
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//
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// Load Sprite
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@@ -186,9 +186,9 @@ void ScreenSelectMode::UpdateSelectableChoices()
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m_iNumChoices = 0;
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unsigned i=0;
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unsigned j=0;
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for( i=0; i<m_aModeChoices.size(); i++ )
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for( i=0; i<m_aGameCommands.size(); i++ )
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{
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const ModeChoice& mc = m_aModeChoices[i];
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const GameCommand& mc = m_aGameCommands[i];
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CString modename = mc.m_sName;
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modename.MakeUpper();
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