make mapping logic not dependent on the framerate. The "prefer non-

axes" logic may not have worked at all on fast systems with vsync off.
This commit is contained in:
Glenn Maynard
2005-12-06 00:53:31 +00:00
parent 69473b0cf4
commit ab2c346e5a
2 changed files with 10 additions and 10 deletions
+1 -1
View File
@@ -27,7 +27,7 @@ private:
int m_iCurButton;
int m_iCurSlot;
int m_iWaitingForPress;
RageTimer m_WaitingForPress;
DeviceInput m_DeviceIToMap;
struct KeyToMap