enforce that changed message is broadcast whenever value changes
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@@ -1384,7 +1384,7 @@ void ScreenSelectMusic::AfterMusicChange()
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}
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Song* pSong = m_MusicWheel.GetSelectedSong();
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GAMESTATE->m_pCurSong = pSong;
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GAMESTATE->m_pCurSong.Set( pSong );
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if( pSong )
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GAMESTATE->m_pPreferredSong = pSong;
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