enforce that changed message is broadcast whenever value changes
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@@ -271,7 +271,7 @@ void ScreenNetSelectMusic::HandleScreenMessage( const ScreenMessage SM )
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}
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break;
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case SM_SongChanged:
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GAMESTATE->m_pCurSong = m_MusicWheel.GetSelectedSong();
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GAMESTATE->m_pCurSong.Set( m_MusicWheel.GetSelectedSong() );
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MusicChanged();
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break;
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case SM_SMOnlinePack:
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@@ -389,7 +389,7 @@ void ScreenNetSelectMusic::MenuStart( PlayerNumber pn )
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if ( pSong == NULL )
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return;
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GAMESTATE->m_pCurSong = pSong;
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GAMESTATE->m_pCurSong.Set( pSong );
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if ( NSMAN->useSMserver )
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{
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@@ -439,7 +439,7 @@ void ScreenNetSelectMusic::TweenOffScreen()
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void ScreenNetSelectMusic::StartSelectedSong()
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{
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Song * pSong = m_MusicWheel.GetSelectedSong();
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GAMESTATE->m_pCurSong = pSong;
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GAMESTATE->m_pCurSong.Set( pSong );
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StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType; //STEPS_TYPE_DANCE_SINGLE;
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FOREACH_EnabledPlayer (pn)
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{
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