enforce that changed message is broadcast whenever value changes
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@@ -99,7 +99,7 @@ bool ScreenJukebox::SetSong( bool bDemonstration )
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continue; // skip
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// Found something we can use!
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GAMESTATE->m_pCurSong = pSong;
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GAMESTATE->m_pCurSong.Set( pSong );
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FOREACH_PlayerNumber( p )
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GAMESTATE->m_pCurSteps[p] = pSteps;
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