enforce that changed message is broadcast whenever value changes

This commit is contained in:
Chris Danford
2005-02-24 12:27:30 +00:00
parent 94743864e6
commit ab22e629d4
19 changed files with 54 additions and 26 deletions
+1 -1
View File
@@ -99,7 +99,7 @@ bool ScreenJukebox::SetSong( bool bDemonstration )
continue; // skip
// Found something we can use!
GAMESTATE->m_pCurSong = pSong;
GAMESTATE->m_pCurSong.Set( pSong );
FOREACH_PlayerNumber( p )
GAMESTATE->m_pCurSteps[p] = pSteps;