enforce that changed message is broadcast whenever value changes
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@@ -154,7 +154,7 @@ void ScreenHowToPlay::Init()
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pSteps->GetNoteData( tempNoteData );
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pStyle->GetTransformedNoteDataForStyle( PLAYER_1, tempNoteData, m_NoteData );
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GAMESTATE->m_pCurSong = &m_Song;
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GAMESTATE->m_pCurSong.Set( &m_Song );
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GAMESTATE->m_bPastHereWeGo = true;
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GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PC_AUTOPLAY;
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