enforce that changed message is broadcast whenever value changes

This commit is contained in:
Chris Danford
2005-02-24 12:27:30 +00:00
parent 94743864e6
commit ab22e629d4
19 changed files with 54 additions and 26 deletions
+1 -1
View File
@@ -154,7 +154,7 @@ void ScreenHowToPlay::Init()
pSteps->GetNoteData( tempNoteData );
pStyle->GetTransformedNoteDataForStyle( PLAYER_1, tempNoteData, m_NoteData );
GAMESTATE->m_pCurSong = &m_Song;
GAMESTATE->m_pCurSong.Set( &m_Song );
GAMESTATE->m_bPastHereWeGo = true;
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PC_AUTOPLAY;