enforce that changed message is broadcast whenever value changes
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@@ -348,7 +348,7 @@ void ScreenGameplayMultiplayer::LoadNextSong()
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int iPlaySongIndex = GAMESTATE->GetCourseSongIndex();
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iPlaySongIndex %= m_vpSongsQueue.size();
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GAMESTATE->m_pCurSong = m_vpSongsQueue[iPlaySongIndex];
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GAMESTATE->m_pCurSong.Set( m_vpSongsQueue[iPlaySongIndex] );
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STATSMAN->m_CurStageStats.vpSongs.push_back( GAMESTATE->m_pCurSong );
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// No need to do this here. We do it in SongFinished().
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