enforce that changed message is broadcast whenever value changes

This commit is contained in:
Chris Danford
2005-02-24 12:27:30 +00:00
parent 94743864e6
commit ab22e629d4
19 changed files with 54 additions and 26 deletions
+1 -1
View File
@@ -348,7 +348,7 @@ void ScreenGameplayMultiplayer::LoadNextSong()
int iPlaySongIndex = GAMESTATE->GetCourseSongIndex();
iPlaySongIndex %= m_vpSongsQueue.size();
GAMESTATE->m_pCurSong = m_vpSongsQueue[iPlaySongIndex];
GAMESTATE->m_pCurSong.Set( m_vpSongsQueue[iPlaySongIndex] );
STATSMAN->m_CurStageStats.vpSongs.push_back( GAMESTATE->m_pCurSong );
// No need to do this here. We do it in SongFinished().