enforce that changed message is broadcast whenever value changes
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@@ -604,7 +604,7 @@ void ScreenEz2SelectMusic::HarderDifficulty( PlayerNumber pn )
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void ScreenEz2SelectMusic::MusicChanged()
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{
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Song* pSong = m_MusicBannerWheel.GetSelectedSong();
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GAMESTATE->m_pCurSong = pSong;
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GAMESTATE->m_pCurSong.Set( pSong );
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m_CurrentGroup.SetText( SONGMAN->ShortenGroupName( pSong->m_sGroupName ) , "");
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m_CurrentGroup.SetDiffuse( SONGMAN->GetGroupColor(pSong->m_sGroupName) );
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