enforce that changed message is broadcast whenever value changes
This commit is contained in:
@@ -148,7 +148,7 @@ ScreenEnding::ScreenEnding( CString sClassName ) : ScreenAttract( sClassName, fa
|
||||
GAMESTATE->m_bSideIsJoined[PLAYER_1] = true;
|
||||
GAMESTATE->m_bSideIsJoined[PLAYER_2] = true;
|
||||
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
|
||||
GAMESTATE->m_pCurSong = SONGMAN->GetRandomSong();
|
||||
GAMESTATE->m_pCurSong.Set( SONGMAN->GetRandomSong() );
|
||||
GAMESTATE->m_pCurCourse = SONGMAN->GetRandomCourse();
|
||||
GAMESTATE->m_pCurSteps[PLAYER_1] = GAMESTATE->m_pCurSong->GetAllSteps()[0];
|
||||
GAMESTATE->m_pCurSteps[PLAYER_2] = GAMESTATE->m_pCurSong->GetAllSteps()[0];
|
||||
|
||||
Reference in New Issue
Block a user