enforce that changed message is broadcast whenever value changes
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@@ -110,7 +110,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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Steps* pSourceNotes = m_Selector.GetSelectedSourceNotes();
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EditMenu::Action action = m_Selector.GetSelectedAction();
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GAMESTATE->m_pCurSong = pSong;
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GAMESTATE->m_pCurSong.Set( pSong );
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GAMESTATE->m_pCurStyle = GAMEMAN->GetEditorStyleForStepsType( st );
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GAMESTATE->m_pCurSteps[PLAYER_1] = pSteps;
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