enforce that changed message is broadcast whenever value changes

This commit is contained in:
Chris Danford
2005-02-24 12:27:30 +00:00
parent 94743864e6
commit ab22e629d4
19 changed files with 54 additions and 26 deletions
+1 -1
View File
@@ -110,7 +110,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
Steps* pSourceNotes = m_Selector.GetSelectedSourceNotes();
EditMenu::Action action = m_Selector.GetSelectedAction();
GAMESTATE->m_pCurSong = pSong;
GAMESTATE->m_pCurSong.Set( pSong );
GAMESTATE->m_pCurStyle = GAMEMAN->GetEditorStyleForStepsType( st );
GAMESTATE->m_pCurSteps[PLAYER_1] = pSteps;