enforce that changed message is broadcast whenever value changes
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@@ -946,7 +946,7 @@ void OptionRowHandlerList::FillSongsInCurrentSongGroup( OptionRowDefinition &def
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SONGMAN->GetSongs( vpSongs, GAMESTATE->m_sPreferredSongGroup );
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if( GAMESTATE->m_pCurSong == NULL )
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GAMESTATE->m_pCurSong = vpSongs[0];
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GAMESTATE->m_pCurSong.Set( vpSongs[0] );
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defOut.name = "SongsInCurrentSongGroup";
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defOut.bOneChoiceForAllPlayers = true;
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