enforce that changed message is broadcast whenever value changes

This commit is contained in:
Chris Danford
2005-02-24 12:27:30 +00:00
parent 94743864e6
commit ab22e629d4
19 changed files with 54 additions and 26 deletions
+1 -1
View File
@@ -946,7 +946,7 @@ void OptionRowHandlerList::FillSongsInCurrentSongGroup( OptionRowDefinition &def
SONGMAN->GetSongs( vpSongs, GAMESTATE->m_sPreferredSongGroup );
if( GAMESTATE->m_pCurSong == NULL )
GAMESTATE->m_pCurSong = vpSongs[0];
GAMESTATE->m_pCurSong.Set( vpSongs[0] );
defOut.name = "SongsInCurrentSongGroup";
defOut.bOneChoiceForAllPlayers = true;