diff --git a/stepmania/src/ScreenEvaluation.cpp b/stepmania/src/ScreenEvaluation.cpp index 059d11bec2..0effda09da 100644 --- a/stepmania/src/ScreenEvaluation.cpp +++ b/stepmania/src/ScreenEvaluation.cpp @@ -584,12 +584,12 @@ void ScreenEvaluation::Init() { FOREACH_EnabledPlayer( p ) { - m_sprWinFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation win frame p%d",p+1)) ); + m_sprWinFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("win frame p%d",p+1)) ); m_sprWinFrame[p]->SetName( ssprintf("WinFrameP%d",p+1) ); SET_XY_AND_ON_COMMAND( m_sprWinFrame[p] ); this->AddChild( m_sprWinFrame[p] ); - m_sprWin[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation win p%d 1x3",p+1)) ); + m_sprWin[p].Load( THEME->GetPathG(m_sName,ssprintf("win p%d 1x3",p+1)) ); m_sprWin[p].StopAnimating(); int iFrame = GAMESTATE->GetStageResult( p ); m_sprWin[p].SetState( iFrame );