fix "PlayersFinalized executes twice"

This commit is contained in:
Chris Danford
2004-04-23 02:08:11 +00:00
parent 7a47504507
commit ab1d3bfd0e
3 changed files with 16 additions and 4 deletions
+6 -2
View File
@@ -85,6 +85,7 @@ void GameState::Reset()
m_CurStyle = STYLE_INVALID;
for( p=0; p<NUM_PLAYERS; p++ )
m_bSideIsJoined[p] = false;
m_bPlayersFinalized = false;
// m_iCoins = 0; // don't reset coin count!
m_MasterPlayerNumber = PLAYER_INVALID;
m_sPreferredGroup = GROUP_ALL_MUSIC;
@@ -195,6 +196,11 @@ void CheckStageStats( const StageStats &ss, int p )
void GameState::PlayersFinalized()
{
if( m_bPlayersFinalized )
return;
m_bPlayersFinalized = true;
MEMCARDMAN->LockCards( true );
SONGMAN->LoadAllFromProfiles();
@@ -224,8 +230,6 @@ void GameState::PlayersFinalized()
if( m_pCurSong == NULL && pProfile->m_pLastSong )
m_pCurSong = pProfile->m_pLastSong;
}
}
/* This data is added to each player profile, and to the machine profile per-player. */