add an option to not display the caution screen
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@@ -725,6 +725,7 @@ Announcer=Choose from this list of installed annoucner packs.::For more informat
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Theme=Choose from this list of installed theme packs.::For more information about creating theme packs, see the README.
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Theme=Choose from this list of installed theme packs.::For more information about creating theme packs, see the README.
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NoteSkin=Choose from this list of installed note skins.::For more information about creating a note skin, see the README.
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NoteSkin=Choose from this list of installed note skins.::For more information about creating a note skin, see the README.
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HowToPlay=Toggle whether the How To Play screen is shown.
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HowToPlay=Toggle whether the How To Play screen is shown.
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Caution=Toggle whether the Caution screen is shown.
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[ScreenNetworkWaiting]
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[ScreenNetworkWaiting]
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ServerInfoX=320
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ServerInfoX=320
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@@ -60,6 +60,7 @@ PrefsManager::PrefsManager()
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m_bUseBGIfNoBanner = false;
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m_bUseBGIfNoBanner = false;
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m_bDelayedEscape = true;
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m_bDelayedEscape = true;
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m_bHowToPlay = true;
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m_bHowToPlay = true;
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m_bShowDontDie = true;
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m_bArcadeOptionsNavigation = false;
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m_bArcadeOptionsNavigation = false;
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m_iUnloadTextureDelaySeconds = 0; // disabled 60*30; // 30 mins
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m_iUnloadTextureDelaySeconds = 0; // disabled 60*30; // 30 mins
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m_bCoinOpMode = false;
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m_bCoinOpMode = false;
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@@ -112,6 +113,7 @@ PrefsManager::~PrefsManager()
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ini.GetValueB( "Options", "HiddenSongs", m_bHiddenSongs );
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ini.GetValueB( "Options", "HiddenSongs", m_bHiddenSongs );
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ini.GetValueB( "Options", "Vsync", m_bVsync );
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ini.GetValueB( "Options", "Vsync", m_bVsync );
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ini.GetValueB( "Options", "HowToPlay", m_bHowToPlay );
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ini.GetValueB( "Options", "HowToPlay", m_bHowToPlay );
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ini.GetValueB( "Options", "Caution", m_bShowDontDie );
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ini.GetValueB( "Options", "ArcadeOptionsNavigation", m_bArcadeOptionsNavigation );
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ini.GetValueB( "Options", "ArcadeOptionsNavigation", m_bArcadeOptionsNavigation );
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ini.GetValue ( "Options", "DWIPath", m_DWIPath );
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ini.GetValue ( "Options", "DWIPath", m_DWIPath );
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ini.GetValueI( "Options", "UnloadTextureDelaySeconds", m_iUnloadTextureDelaySeconds );
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ini.GetValueI( "Options", "UnloadTextureDelaySeconds", m_iUnloadTextureDelaySeconds );
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@@ -164,6 +166,7 @@ void PrefsManager::SaveGlobalPrefsToDisk()
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ini.SetValueB( "Options", "HiddenSongs", m_bHiddenSongs );
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ini.SetValueB( "Options", "HiddenSongs", m_bHiddenSongs );
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ini.SetValueB( "Options", "Vsync", m_bVsync );
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ini.SetValueB( "Options", "Vsync", m_bVsync );
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ini.SetValueB( "Options", "HowToPlay", m_bHowToPlay );
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ini.SetValueB( "Options", "HowToPlay", m_bHowToPlay );
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ini.SetValueB( "Options", "Caution", m_bShowDontDie );
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ini.SetValueB( "Options", "ArcadeOptionsNavigation", m_bArcadeOptionsNavigation );
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ini.SetValueB( "Options", "ArcadeOptionsNavigation", m_bArcadeOptionsNavigation );
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ini.SetValue ( "Options", "DWIPath", m_DWIPath );
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ini.SetValue ( "Options", "DWIPath", m_DWIPath );
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ini.SetValueI( "Options", "UnloadTextureDelaySeconds", m_iUnloadTextureDelaySeconds );
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ini.SetValueI( "Options", "UnloadTextureDelaySeconds", m_iUnloadTextureDelaySeconds );
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@@ -49,7 +49,7 @@ public:
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float m_fJudgeWindowGoodPercent;
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float m_fJudgeWindowGoodPercent;
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bool m_bAutoPlay;
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bool m_bAutoPlay;
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bool m_bDelayedEscape;
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bool m_bDelayedEscape;
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bool m_bHowToPlay;
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bool m_bHowToPlay, m_bShowDontDie;
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bool m_bArcadeOptionsNavigation;
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bool m_bArcadeOptionsNavigation;
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bool m_bCoinOpMode;
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bool m_bCoinOpMode;
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@@ -31,6 +31,7 @@ enum {
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AO_THEME,
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AO_THEME,
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AO_SKIN,
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AO_SKIN,
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AO_HOWTOPLAY,
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AO_HOWTOPLAY,
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AO_CAUTION,
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NUM_APPEARANCE_OPTIONS_LINES
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NUM_APPEARANCE_OPTIONS_LINES
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};
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};
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@@ -39,6 +40,7 @@ OptionRowData g_AppearanceOptionsLines[NUM_APPEARANCE_OPTIONS_LINES] = {
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{ "Theme", 0, {""} }, // fill this in on ImportOptions()
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{ "Theme", 0, {""} }, // fill this in on ImportOptions()
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{ "Note\nSkin", 0, {""} }, // fill this in on ImportOptions()
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{ "Note\nSkin", 0, {""} }, // fill this in on ImportOptions()
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{ "How To\nPlay", 2, {"SKIP","SHOW"} },
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{ "How To\nPlay", 2, {"SKIP","SHOW"} },
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{ "Caution", 2, {"SKIP","SHOW"} },
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};
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};
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ScreenAppearanceOptions::ScreenAppearanceOptions() :
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ScreenAppearanceOptions::ScreenAppearanceOptions() :
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@@ -149,6 +151,7 @@ void ScreenAppearanceOptions::ImportOptions()
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m_iSelectedOption[0][AO_SKIN] = 0;
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m_iSelectedOption[0][AO_SKIN] = 0;
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m_iSelectedOption[0][AO_HOWTOPLAY] = PREFSMAN->m_bHowToPlay? 1:0;
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m_iSelectedOption[0][AO_HOWTOPLAY] = PREFSMAN->m_bHowToPlay? 1:0;
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m_iSelectedOption[0][AO_CAUTION] = PREFSMAN->m_bShowDontDie? 1:0;
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}
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}
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void ScreenAppearanceOptions::ExportOptions()
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void ScreenAppearanceOptions::ExportOptions()
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@@ -171,6 +174,7 @@ void ScreenAppearanceOptions::ExportOptions()
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GAMEMAN->SwitchNoteSkin( sNewSkin );
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GAMEMAN->SwitchNoteSkin( sNewSkin );
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PREFSMAN->m_bHowToPlay = !!m_iSelectedOption[0][AO_HOWTOPLAY];
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PREFSMAN->m_bHowToPlay = !!m_iSelectedOption[0][AO_HOWTOPLAY];
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PREFSMAN->m_bShowDontDie = !!m_iSelectedOption[0][AO_CAUTION];
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PREFSMAN->SaveGamePrefsToDisk();
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PREFSMAN->SaveGamePrefsToDisk();
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PREFSMAN->SaveGlobalPrefsToDisk();
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PREFSMAN->SaveGlobalPrefsToDisk();
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@@ -32,6 +32,12 @@ ScreenCaution::ScreenCaution()
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{
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{
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GAMESTATE->m_bPlayersCanJoin = true;
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GAMESTATE->m_bPlayersCanJoin = true;
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if(!PREFSMAN->m_bShowDontDie)
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{
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this->SendScreenMessage( SM_GoToNextScreen, 0.f );
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return;
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}
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m_Background.LoadFromAniDir( THEME->GetPathTo("BGAnimations","caution") );
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m_Background.LoadFromAniDir( THEME->GetPathTo("BGAnimations","caution") );
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this->AddChild( &m_Background );
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this->AddChild( &m_Background );
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