An attempt to make the arrows flash with the steps' timing. If it works then we can expand it to..... I don't know, lifebars?

This commit is contained in:
Thai Pangsakulyanont
2011-05-20 21:33:42 +07:00
parent 904e7ba2dd
commit ab178b1e65
3 changed files with 21 additions and 1 deletions
+5
View File
@@ -19,6 +19,7 @@
#include "BackgroundUtil.h"
#include "Course.h"
#include "NoteData.h"
#include "Actor.h"
static ThemeMetric<bool> SHOW_BOARD( "NoteField", "ShowBoard" );
static ThemeMetric<bool> SHOW_BEAT_BARS( "NoteField", "ShowBeatBars" );
@@ -765,6 +766,10 @@ bool NoteField::IsOnScreen( float fBeat, int iCol, int iDrawDistanceAfterTargets
void NoteField::DrawPrimitives()
{
// XXX Hack: Set Actor's active player number so the notes get the flashing that matches the steps.
Actor::m_ActivePlayerNumber = m_pPlayerState->m_PlayerNumber;
//LOG->Trace( "NoteField::DrawPrimitives()" );
// This should be filled in on the first update.