Games are totally immutable.

This commit is contained in:
Steve Checkoway
2006-12-05 21:02:26 +00:00
parent bd1c41f449
commit aae2e61da2
+9 -9
View File
@@ -30,18 +30,18 @@ struct lua_State;
class Game class Game
{ {
public: public:
const char *m_szName; const char *const m_szName;
bool m_bCountNotesSeparately; // Count multiple notes in a row as separate notes or as one note const bool m_bCountNotesSeparately; // Count multiple notes in a row as separate notes or as one note
bool m_bAllowHopos; // allow Hammer-ons and Pull-offs? Only useful for guitar type input. const bool m_bAllowHopos; // allow Hammer-ons and Pull-offs? Only useful for guitar type input.
InputScheme m_InputScheme; const InputScheme m_InputScheme;
TapNoteScore MapTapNoteScore( TapNoteScore tns ) const; TapNoteScore MapTapNoteScore( TapNoteScore tns ) const;
TapNoteScore m_mapW1To; const TapNoteScore m_mapW1To;
TapNoteScore m_mapW2To; const TapNoteScore m_mapW2To;
TapNoteScore m_mapW3To; const TapNoteScore m_mapW3To;
TapNoteScore m_mapW4To; const TapNoteScore m_mapW4To;
TapNoteScore m_mapW5To; const TapNoteScore m_mapW5To;
// //
// Lua // Lua