PC
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@@ -335,7 +335,7 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Steps &out )
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break;
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break;
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case STEPS_TYPE_DANCE_SOLO:
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case STEPS_TYPE_DANCE_SOLO:
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case STEPS_TYPE_BM_SINGLE5:
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case STEPS_TYPE_BM_SINGLE5:
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// Hey! Why the hell are these exactly the same? :-)
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// Hey! Why are these exactly the same? :-)
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iTransformNewToOld[0] = BMS_P1_KEY1;
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iTransformNewToOld[0] = BMS_P1_KEY1;
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iTransformNewToOld[1] = BMS_P1_KEY2;
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iTransformNewToOld[1] = BMS_P1_KEY2;
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iTransformNewToOld[2] = BMS_P1_KEY3;
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iTransformNewToOld[2] = BMS_P1_KEY3;
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