remove some more old experimental stuff
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@@ -34,7 +34,6 @@ void PlayerOptions::Init()
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ZERO( m_bTransforms );
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m_bProTiming = false;
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m_ScoreDisplay = SCORING_ADD;
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m_sPositioning = ""; // "null"
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m_sNoteSkin = "default";
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}
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@@ -170,8 +169,6 @@ CString PlayerOptions::GetString() const
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else if( m_fSkew==0 && m_fPerspectiveTilt==+1 )
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sReturn += "Distant, ";
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if( !m_sPositioning.empty() )
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sReturn += m_sPositioning + ", ";
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if( !m_sNoteSkin.empty() && m_sNoteSkin.CompareNoCase("default")!=0 )
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sReturn += m_sNoteSkin + ", ";
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@@ -304,12 +301,6 @@ void PlayerOptions::FromString( CString sOptions )
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else if( sBit == "space" ) { m_fSkew = level; m_fPerspectiveTilt = +level; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; }
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else if( sBit == "hallway" ) { m_fSkew = 0; m_fPerspectiveTilt = -level; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; }
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else if( sBit == "distant" ) { m_fSkew = 0; m_fPerspectiveTilt = +level; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; }
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else if( GAMESTATE->m_pPosition && GAMESTATE->m_pPosition->IsValidModeForAnyStyle(sBit) )
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// The only time we'll be in this function and NOTESKIN isn't created is
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// when calculating RadarValues for courses with transform mods.
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m_sPositioning = sBit;
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else if( sBit == "nopositioning" )
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m_sPositioning = "";
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else if( NOTESKIN && NOTESKIN->DoesNoteSkinExist(sBit) )
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m_sNoteSkin = sBit;
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else if( sBit == "noteskin" && !on ) /* "no noteskin" */
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@@ -530,7 +521,6 @@ bool PlayerOptions::operator==( const PlayerOptions &other ) const
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COMPARE(m_bProTiming);
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COMPARE(m_fPerspectiveTilt);
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COMPARE(m_fSkew);
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COMPARE(m_sPositioning);
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COMPARE(m_sNoteSkin);
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for( int i = 0; i < PlayerOptions::NUM_ACCELS; ++i )
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COMPARE(m_fAccels[i]);
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