remove some more old experimental stuff
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@@ -12,17 +12,10 @@ struct NoteFieldMode
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{
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NoteFieldMode();
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bool MatchesCurrentGame() const;
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void Load(const XNode* pNode, int pn = -1);
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void BeginDrawTrack(int tn);
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void EndDrawTrack(int tn);
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/* Visual name. */
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CString m_Name;
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/* Unique ID from the INI. */
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CString m_Id;
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float m_fPositionTrackX[MAX_NOTE_TRACKS];
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};
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@@ -32,14 +25,8 @@ public:
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NoteFieldPositioning(CString fn);
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void Load(PlayerNumber pn);
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void GetNamesForCurrentGame(vector<CString> &IDs);
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bool IsValidModeForCurrentStyle(CString mode) const;
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bool IsValidModeForAnyStyle(CString mode) const;
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private:
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CString m_Filename;
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vector<NoteFieldMode> Modes;
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int GetID(const CString &name) const;
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};
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extern NoteFieldMode g_NoteFieldMode[NUM_PLAYERS];
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