remove Update
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@@ -125,8 +125,6 @@ public:
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/* This is needed or the overridden classes' dtors will not be called. */
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virtual ~RageDisplay() { }
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virtual void Update( float fDeltaTime ) { }
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// Don't override this. Override TryVideoMode() instead.
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// This will set the video mode to be as close as possible to params.
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// Return true if device was re-created and we need to reload textures.
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@@ -1512,8 +1512,6 @@ static void GameLoop()
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fDeltaTime /= 4;
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}
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DISPLAY->Update( fDeltaTime );
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/* Update SOUNDMAN early (before any RageSound::GetPosition calls), to flush position data. */
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SOUNDMAN->Update( fDeltaTime );
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