(float) atof() -> strtof(), which computes in float instead of computing in

double and casting to float, which is silly
This commit is contained in:
Glenn Maynard
2004-08-10 20:57:59 +00:00
parent 9db234c181
commit aad73b53e9
16 changed files with 47 additions and 47 deletions
+1 -1
View File
@@ -15,7 +15,7 @@ void IncorrectActorParametersWarning( const ParsedCommand &command, int iMaxInde
void ParsedCommandToken::Set( const CString &sToken )
{
s = sToken;
f = (float) atof( sToken );
f = strtof( sToken, NULL );
i = atoi( sToken );
b = i != 0;
bColorIsValid = c.FromString( sToken );