Decouple <cstdint>
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+3
-1
@@ -6,6 +6,8 @@
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#include "RageTypes.h"
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#include "RageTextureID.h"
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#include <cstdint>
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struct lua_State;
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class RageTexture
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{
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@@ -15,7 +17,7 @@ public:
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virtual void Update( float /* fDeltaTime */ ) {}
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virtual void Reload() {}
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virtual void Invalidate() { } /* only called by RageTextureManager::InvalidateTextures */
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virtual uintptr_t GetTexHandle() const = 0; // accessed by RageDisplay
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virtual std::uintptr_t GetTexHandle() const = 0; // accessed by RageDisplay
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// movie texture/animated texture stuff
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virtual void SetPosition( float /* fSeconds */ ) {} // seek
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