Decouple <cstdint>
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+6
-4
@@ -5,9 +5,11 @@
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#include "RageTypes.h"
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#include <cstdint>
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struct msTriangle
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{
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uint16_t nVertexIndices[3];
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std::uint16_t nVertexIndices[3];
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};
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@@ -18,7 +20,7 @@ struct msMesh
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std::vector<RageModelVertex> Vertices;
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// OPTIMIZATION: If all verts in a mesh are transformed by the same bone,
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// OPTIMIZATION: If all verts in a mesh are transformed by the same bone,
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// then send the transform to the graphics card for the whole mesh instead
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// of transforming each vertex on the CPU;
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char m_iBoneIndex; // -1 = no bone
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@@ -146,7 +148,7 @@ struct myBone_t
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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@@ -156,7 +158,7 @@ struct myBone_t
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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