fix BLEND_ADD bug
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@@ -974,7 +974,7 @@ void RageDisplay_OGL::SetBlendMode( BlendMode mode )
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glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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break;
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case BLEND_ADD:
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glBlendFunc( GL_ONE, GL_ONE );
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glBlendFunc( GL_SRC_ALPHA, GL_ONE );
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break;
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case BLEND_NO_EFFECT:
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glBlendFunc( GL_ZERO, GL_ONE );
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