split EDIT_MENU_ACTION_PRACTICE, so it can be themed differently
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@@ -31,6 +31,7 @@ static const CString EditMenuActionNames[] = {
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"Edit",
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"Edit",
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"Delete",
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"Delete",
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"Create",
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"Create",
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"Practice",
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};
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};
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XToString( EditMenuAction, NUM_EDIT_MENU_ACTIONS );
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XToString( EditMenuAction, NUM_EDIT_MENU_ACTIONS );
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XToThemedString( EditMenuAction, NUM_EDIT_MENU_ACTIONS );
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XToThemedString( EditMenuAction, NUM_EDIT_MENU_ACTIONS );
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@@ -476,13 +477,14 @@ void EditMenu::OnRowValueChanged( EditMenuRow row )
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m_Actions.clear();
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m_Actions.clear();
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if( GetSelectedSteps() )
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if( GetSelectedSteps() )
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{
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{
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m_Actions.push_back( EDIT_MENU_ACTION_EDIT );
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switch( EDIT_MODE.GetValue() )
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switch( EDIT_MODE.GetValue() )
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{
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{
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case EDIT_MODE_PRACTICE:
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case EDIT_MODE_PRACTICE:
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m_Actions.push_back( EDIT_MENU_ACTION_PRACTICE );
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break;
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break;
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case EDIT_MODE_HOME:
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case EDIT_MODE_HOME:
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case EDIT_MODE_FULL:
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case EDIT_MODE_FULL:
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m_Actions.push_back( EDIT_MENU_ACTION_EDIT );
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m_Actions.push_back( EDIT_MENU_ACTION_DELETE );
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m_Actions.push_back( EDIT_MENU_ACTION_DELETE );
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break;
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break;
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default:
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default:
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@@ -34,6 +34,7 @@ enum EditMenuAction
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EDIT_MENU_ACTION_EDIT,
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EDIT_MENU_ACTION_EDIT,
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EDIT_MENU_ACTION_DELETE,
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EDIT_MENU_ACTION_DELETE,
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EDIT_MENU_ACTION_CREATE,
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EDIT_MENU_ACTION_CREATE,
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EDIT_MENU_ACTION_PRACTICE,
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NUM_EDIT_MENU_ACTIONS
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NUM_EDIT_MENU_ACTIONS
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};
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};
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#define FOREACH_EditMenuAction( ema ) FOREACH_ENUM( EditMenuAction, NUM_EDIT_MENU_ACTIONS, ema )
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#define FOREACH_EditMenuAction( ema ) FOREACH_ENUM( EditMenuAction, NUM_EDIT_MENU_ACTIONS, ema )
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@@ -248,6 +248,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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switch( action )
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switch( action )
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{
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{
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case EDIT_MENU_ACTION_EDIT:
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case EDIT_MENU_ACTION_EDIT:
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case EDIT_MENU_ACTION_PRACTICE:
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break;
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break;
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case EDIT_MENU_ACTION_DELETE:
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case EDIT_MENU_ACTION_DELETE:
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ASSERT( pSteps );
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ASSERT( pSteps );
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@@ -295,10 +296,11 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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{
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{
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case EDIT_MENU_ACTION_EDIT:
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case EDIT_MENU_ACTION_EDIT:
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case EDIT_MENU_ACTION_CREATE:
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case EDIT_MENU_ACTION_CREATE:
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case EDIT_MENU_ACTION_PRACTICE:
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{
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{
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// Prepare prepare for ScreenEdit
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// Prepare prepare for ScreenEdit
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ASSERT( pSteps );
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ASSERT( pSteps );
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bool bPromptToNameSteps = (action != EDIT_MENU_ACTION_EDIT && dc == DIFFICULTY_EDIT);
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bool bPromptToNameSteps = (action == EDIT_MENU_ACTION_CREATE && dc == DIFFICULTY_EDIT);
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if( bPromptToNameSteps )
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if( bPromptToNameSteps )
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{
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{
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ScreenTextEntry::TextEntry(
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ScreenTextEntry::TextEntry(
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