split EDIT_MENU_ACTION_PRACTICE, so it can be themed differently

This commit is contained in:
Glenn Maynard
2005-07-14 07:19:15 +00:00
parent fab368faf0
commit aa3116d783
3 changed files with 7 additions and 2 deletions
+3 -1
View File
@@ -248,6 +248,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
switch( action )
{
case EDIT_MENU_ACTION_EDIT:
case EDIT_MENU_ACTION_PRACTICE:
break;
case EDIT_MENU_ACTION_DELETE:
ASSERT( pSteps );
@@ -295,10 +296,11 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
{
case EDIT_MENU_ACTION_EDIT:
case EDIT_MENU_ACTION_CREATE:
case EDIT_MENU_ACTION_PRACTICE:
{
// Prepare prepare for ScreenEdit
ASSERT( pSteps );
bool bPromptToNameSteps = (action != EDIT_MENU_ACTION_EDIT && dc == DIFFICULTY_EDIT);
bool bPromptToNameSteps = (action == EDIT_MENU_ACTION_CREATE && dc == DIFFICULTY_EDIT);
if( bPromptToNameSteps )
{
ScreenTextEntry::TextEntry(