split EDIT_MENU_ACTION_PRACTICE, so it can be themed differently
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@@ -248,6 +248,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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switch( action )
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{
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case EDIT_MENU_ACTION_EDIT:
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case EDIT_MENU_ACTION_PRACTICE:
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break;
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case EDIT_MENU_ACTION_DELETE:
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ASSERT( pSteps );
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@@ -295,10 +296,11 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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{
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case EDIT_MENU_ACTION_EDIT:
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case EDIT_MENU_ACTION_CREATE:
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case EDIT_MENU_ACTION_PRACTICE:
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{
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// Prepare prepare for ScreenEdit
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ASSERT( pSteps );
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bool bPromptToNameSteps = (action != EDIT_MENU_ACTION_EDIT && dc == DIFFICULTY_EDIT);
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bool bPromptToNameSteps = (action == EDIT_MENU_ACTION_CREATE && dc == DIFFICULTY_EDIT);
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if( bPromptToNameSteps )
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{
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ScreenTextEntry::TextEntry(
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