fix stale pointer left in ActorFrame causes crash cancelling out of PlayerOptions
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@@ -16,13 +16,12 @@ void Transition::Load( CString sBGAniDir )
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if( IsADirectory(sBGAniDir) && sBGAniDir.Right(1) != "/" )
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if( IsADirectory(sBGAniDir) && sBGAniDir.Right(1) != "/" )
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sBGAniDir += "/";
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sBGAniDir += "/";
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bool bWasLoaded = m_sprTransition.IsLoaded();
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this->RemoveAllChildren();
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m_sprTransition.Load( sBGAniDir );
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m_sprTransition.Load( sBGAniDir );
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m_sprTransition->PlayCommand( "On" );
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m_sprTransition->PlayCommand( "On" );
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m_fLengthSeconds = m_sprTransition->GetTweenTimeLeft();
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if( !bWasLoaded )
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this->AddChild( m_sprTransition );
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this->AddChild( m_sprTransition );
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m_fLengthSeconds = m_sprTransition->GetTweenTimeLeft();
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m_State = waiting;
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m_State = waiting;
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