add TextureUnit param to SetTextureWrapping
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@@ -470,7 +470,7 @@ void NoteDisplay::DrawHoldPart( vector<Sprite*> &vpSpr, int iCol, int fYStep, fl
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DISPLAY->SetTexture( TextureUnit_1, pTexture->GetTexHandle() );
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DISPLAY->SetBlendMode( spr == vpSpr.begin() ? BLEND_NORMAL : BLEND_ADD );
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DISPLAY->SetCullMode( CULL_NONE );
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DISPLAY->SetTextureWrapping( bWrapping );
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DISPLAY->SetTextureWrapping( TextureUnit_1, bWrapping );
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queue.Draw();
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}
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}
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